GURPS Special Forces

Story

Characters

World

Reference

The Team Stub

Goals

Summary

The player character party — a small unit of special operators from various NATO nations assigned to The Defense Contractor program. This is the “my unit” referenced in Guy LeFleur’s Sense of Duty disadvantage.

Members

Role in Campaign

The core PC group. Bonds formed in the field create the Sense of Duty that drives characters to risk themselves for each other.

Mission Record

Mission Target Outcome Payout
Operation Living Bomb (Session 01) Capture The Exploding Man alive Success — target captured and delivered to NATO base $150,000 per operator

Team Dynamics (Session 01)

Needs

Appearances

Connections

People

Employed by

  • Adrian Voss NPC neutralThe PC team works under Voss Dynamics' authority

Trusted by

  • Guy LeFleur Player character warmSense of Duty [-5]: Never abandon a teammate — the bonds formed in combat run deeper than any regulation. +2 reaction from unit in dangerous situations.

Allied with

  • Major Jenkins NPC neutralJenkins accompanied the team on their first mission as the combat suit operative
  • S.C. Johnson Scientists NPC warmBrought in to support the team's assault on the alien insects; supplied chemical agents and entomology guidance.

Has member

  • Guy LeFleur Player character warmDemolitions specialist — Guy has Sense of Duty to this team
  • Jens Hartmann Player character neutralAssigned to the contractor team — the quiet professional among louder personalities.
  • Ronnie Vint Player character neutralAssigned to the contractor team — probably the most dangerous member, definitely the least trustworthy.
  • Sammy Castaneda Player character neutralSEAL operator on the contractor team — small, savage, and supernaturally aware

Organisations

Employed by

  • Voss Dynamics Organization neutralThe team operates under Voss Dynamics' authority — confirmed Session 01

Mentions

People